In fact, you move with the left stick, pan the camera with the right, jump with X, interact with a few objects using square, turn on your flashlight with R1, and walk slowly with L1. The control scheme is simple enough that I bet it would port over to Android and iOS nicely. Textures are a bit on the rough side, but environments are varied. So while graphics are serviceable, it mostly looks like a scaled-up mobile game. The result of a mostly one-man shop, Lifeless Planet was developed in Unity. The ending is a little too vague for its own good, and will likely leave many who only passively paid attention to the story scratching their heads. Unraveling the mystery is mostly done through picking up these recordings left behind by explorers before you who have long since moved on/likely died, and flashbacks/delusions experienced by the main character. While the high-level concept of being a pioneer who is stranded in a hostile new land is easy to grasp, the rest of the story feels rather uninspired – the Russians beat you to the new planet, through a portal of some sort. The story of Lifeless Planet is definitely one of its strong points, at least in theory. But once you arrive, you quickly realize that other people beat you to the punch, and that a cataclysmic event took place which appears to have wiped out most life, stripping the planet of its lush, bountiful biomes. A new space race began, and you were destined to be among the first humans to step foot onto this newly-discovered world. In a universe filled with countless trillions of stars, many of which harbor at least a handful of planets and protoplanets in nearly perpetual orbit, we were bound to find at least one planet full of life – and that’s exactly what we did in the story of Lifeless Planet. This matter tends to clump together, and it mostly forms the stars we see in the night sky. Yet, that empty space is occasionally occupied by, among other things, matter. We exist in a cosmos filled with mostly empty space.
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